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Standard actions which are checked but then do nothing unless rules intervene
Waiting , Touching , Waving , Pulling , Pushing , Turning , Pushing it to , Squeezing
The inaction action: where would
we be without waiting? Waiting does not cause time to pass by - that happens
anyway - but represents a positive choice by the actor not to fill that time.
It is an action so that rules can be attached to it: for instance, we could
imagine that a player who consciously decides to sit and wait might notice
something which a busy player does not, and we could write a rule accordingly.
Note the absence of check or carry out rules - anyone can wait, at any time,
and it makes nothing happen.
Typed commands leading to this action
"wait"
Rules controlling this action
set action variables for when acting fast acting fast actions are fast rule name unlist
before doing anything except examining or reaping in Drawing Room
before doing anything except attacking when Nomos bonus is true
before doing anything boots of wandering weirdness rule name unlist
instead of doing anything with clouds of smoke when the smoke timer of the location is less than 1
instead of doing anything with rust spores
instead of Nameless Horror waiting
check swarm of daggers waiting daggers regroup rule name unlist
check abyss of the soul waiting
carry out an actor waiting waiting lets someone else go first rule name unlist
carry out (if player is patient begin; ...)
report (if player is patient begin; ...)
report an actor waiting standard report waiting rule name unlist