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Actions: Detail view  Back to full view

A single action in detail.
About the action rulebooks  

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Standard actions which are checked but then do nothing unless rules intervene
Waiting , Touching , Waving , Pulling , Pushing , Turning , Pushing it to , Squeezing 


Waiting (past tense waited)

The inaction action: where would we be without waiting? Waiting does not cause time to pass by - that happens anyway - but represents a positive choice by the actor not to fill that time. It is an action so that rules can be attached to it: for instance, we could imagine that a player who consciously decides to sit and wait might notice something which a busy player does not, and we could write a rule accordingly.

Note the absence of check or carry out rules - anyone can wait, at any time, and it makes nothing happen.


Typed commands leading to this action

"wait"

Rules controlling this action

set action variables for    when acting fast  acting fast actions are fast rule   name  unlist 


before    doing anything except examining or reaping in Drawing Room   

before    doing anything except attacking when Nomos bonus is true   

before    doing anything  boots of wandering weirdness rule   name  unlist 


instead of    doing anything with clouds of smoke when the smoke timer of the location is less than 1   

instead of    doing anything with rust spores   

instead of    Nameless Horror waiting   


check    swarm of daggers waiting  daggers regroup rule   name  unlist 

check    abyss of the soul waiting   


carry out    an actor waiting  waiting lets someone else go first rule   name  unlist 

carry out    (if player is patient begin; ...) 


report    (if player is patient begin; ...) 

report    an actor waiting  standard report waiting rule   name  unlist